Presentation!
Encouraging an Awareness and Behavioral Change of Sustainable and Ethical Fashion through an Interactive Game
Game - Mobile
I started this year, thinking about the
previous 3 years of university and wondering where my project was going to take
me. Thinking about the amount of waste that the fashion industry creates I
decided very early on that I didn’t want to contribute to that. When we were
told that our project could be anything we wanted, as long as it related to
fashion, I thought “Challenge Accepted” and attempted to learn a bunch of
skills I’d briefly touched on in first year, to create an interactive app that
educates users on how the industry really works, and how they affect it with
their consumer choices. So here we are, 10 months on.
This tool aims to provide users with
information on how the industry works and how workers are treated. I want them
to be aware of these very real issues and how they can change their behaviour
around consumption. This is aimed at the teenaged generation who have an
interest in fashion and are currently learning and growing in this industry. I
want them to have a strong understanding from the start of their learning in
high school, all the way through to using it as a tool at a tertiary level, perhaps
even being exposed to it in their first year of design school. Encouraging it
to be a part of school curriculum works as a marketing tool as students are
sure to tell their friends about it once they start playing and share it
around. The idea is that there are these small notions of change that are visible
so that it normalises this behavioural change. Just like when reusable bags
started to become more popular, and lots of people used them in their weekly
shop, others began to notice them and join in. I hope to achieve this with my
game, by starting small and inviting people in to play it while they are out
and about, in the hopes that others will want to engage with it too, which
starts the conversations around these issues of sustainable and ethical
fashion. This starts the chain of change.
Considering successful games like Farmville,
it's easy to see how they keep users coming back for more. If you haven't
played before, it's a game in where you run a farm, plant crops and raise
animals to earn money. One of the big reasons why they are so successful is
because users are rewarded for coming back each day and playing. Users buy
objects to make their farm look more inviting than their friend's farms. Just
by logging in each day you get rewarded items that makes it easier to play,
such as machines that harvest crops twice as fast. When it was popular,
Farmville was played by everyone, and why? Because it was played by everyone,
anyone who wasn’t, got FOMO.
One of my main inspirations for this project
was an online course I started in June called “Who Made My Clothes.” It was a
short 4 week course that encouraged learners to ask their favourite brands who
made their clothes, and investigate more deeply into the processes all the way
from growing the fibres, through to recycling at the end of its life. I wanted
to do something similar but in a way that users don’t realise that it’s
education. Hense, this game.
<play video>
So, things not shown here but would be included in the game
are:
·
Ability to log in with Facebook so you can
connect with friends and challenge them to be more sustainable and ethical with
their brand.
·
You can unlock options to manufacture in
different countries, that are have other benefits.
·
As time goes on, players would be rewarded for
becoming a more sustainable brand and unlock special items that mimic today’s
trends. This would keep users coming back often.
·
You would have the option to pay real money to
receive ultra-rare items that could make your brand thrive for little work.
·
The ability to turn your device around and play
from the perspective of the workers rather than the designer. Choose from
farmer, factory worker or shop assistant and learn about the feelings and
thoughts each character goes through each day. This allows the user the
empathise with the characters and become more aware of what really goes on
behind closed doors.
All these things would in time, encourage users to connect
with their favourite brands and ask them “Who Made My Clothes?” Soon, I would
love to develop the game further to include these features plus more, by
creating a Kickstarter to raise funds for a developer. I believe this type of
game is unique and something that is really needed in this century. Why do I think this?
When I talk to my teenaged siblings about fashion,
they just don’t seem to care about how it was made. They just want the latest
ripped jeans and puffer jackets from Top Shop or whatever. And when I visit my
parents for Christmas, they often buy me clothes as gifts, because I study fashion,
so I must want clothes right? And when I’m at work I’m constantly seeing my
co-workers on ASOS buying the cheapest shirts and socks they can find. It’s
very rarely I come across someone who will avoid shopping somewhere if they
know it has unsustainable and unethical manufacturing processes.
Something I’ve noticed is that people often don’t
know about these issues, which is why they don’t care. I’ve found that once you
know and understand more about an issue, you are more likely to change your
ways. This is what I believe I have achieved through this app, creating an
awareness around industry processes and encouraging behavioural change from
consumers, once they understand the significance of their shopping choices. This
idea came from seeing the abuse and waste from the industry in films like The
True Cost and Slowing Down Fast Fashion. For me, it is these visuals that caught
my eye and encouraged me to find out more about these issues and how I can
become a better person by consuming smarter.
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