Week 6 Critique

Work to date:









These images show my current game design and how the story line would play out.

I have also looked into the type of audience that would use this app.
1. Young teenager (age 13-16)
2. Fashion Student (age 18-24)
3. Worker in creative position who has an interest in fashion (age 30-35)
4. Fashion designer (age 40-50)



Feedback from Critique: Week 6
- Look into other successful games and analyse why they are so successful.
- Use more exciting graphics, needs to relate to the audience.
- Try and speak to just one audience, not 4. This will make it easier to target.
- Think about how you can make it challenging as players go through each stage.
- Is there a way of fast tracking through the game so you don't have to wait for crops to grow and factories to build?
- Research the costs for everything before taking the player through to the banking stage
- Who is your specific market? What do they look like? What are their consumption habits?
- Create mind maps that show all possibilities then prototype the important one.
- Where are the crops grown/factories built? What countries?



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